
전체 캐릭터 시트, 전면 뷰, 전신, 20대 초반의 날씬한 젊은 남성으로 곱슬거리는 어두운 머리와 약간의 뭉툭함, 셔츠 없는 금색 후프 귀걸이 왼쪽 귀, 가슴과 어깨, 양팔과 양다리에 걸친 무거운 문신 커버, 어깨에는 추상적으로 흐르는 라인워크와 양치식물 잎 패턴이 있고 팔뚝과 종아리에는 작은 흩어진 심볼과 원, 지형 파동 디자인이 있습니다. 오른쪽 팔뚝은 노출된 티타늄 관절과 미세 유압 피스톤, 손목과 너클 관절의 미묘한 시안 LED 액센트가 있는 무광택 검은색 기계 의수로 대체되었으며, 약간의 마모 스크래치가 있는 손목과 너클 관절과 건메탈 패널 이음새가 있습니다. 흰색 허리띠가 있는 검은색 운동 반바지, 흰색 크루 양말, 회색 줄무늬와 노란색 밑창이 있는 오프 화이트 아디다스 러닝화, 무릎을 세우고 바닥에 평평한 상태로 바닥에 앉아 팔을 뻗고, 보철 지수와 가운데 손가락 사이에 가벼운 둔기를 입 근처에 들고 있는 기계식 손, 머리를 살짝 기울여 코로 찌른 입술에서 완벽한 원형 연기 링을 불고, 옆 바닥에 빨간 알루미늄 맥주 한 잔을 놓을 수 있습니다. 그의 뒤 바닥에는 부드러운 균일 조명이 있는 검은색 백팩, 흰색 스튜디오 배경의 매끄러운 사이클로라마, 3/4 오버헤드 원근에서 아래를 내려다보는 카메라 각도, 애니메이션 셀 셰이딩 일러스트 스타일, 두꺼운 윤곽선, 따뜻한 피부 톤과 검은색 잉크 문신 디테일이 있는 무광 컬러 팔레트, 바이오닉 팔뚝 관절에 선택적인 시안 빛, 콘셉트 아트, 캐릭터 디자인 참고 시트, 콘셉트 아트, 캐릭터 디자인



make a screenshot of a video game lobby with the starting screen with start a new game and continue etc, minimalist UI Interface, ultra clean interface, white background









INK INDUSTRIES : GAME TRAILER CHARACTERYoung athletic male, dark curly hair, shirtless, full chest and back tattoos, gold hoop earring, cigarette in mouth, black cybernetic prosthetic arms with cyan LED nodes at joints. Black shorts with white stripe, white socks, beige chunky sneakers. Seated cross-legged on white void floor. CINEMATIC SETUPOpens on clean white void environment with minimal game UI. Camera high angle looking down at character. Hyper-realistic CGI rendering, clean white background transitioning to dense cyberpunk favela environment. SEQUENCE [0s–15s] [0s–2s] High angle shot looking down. Character seated on white floor, looking up at camera with cigarette smoke rising. Game menu UI on left: START NEW GAME, CONTINUE highlighted, SETTINGS, EXIT GAME. Player profile top right showing INK_NOMAD LVL 23. A cursor clicks CONTINUE. The button pulses. Subtle bass hit. [2s–4s] Smooth zoom-in toward his left arm. UI panels slide in from left LEFT ARM EQUIPMENT panel appears. Selection highlights PHANTOM GRIP, then slides to CHRONOS CLAW. His left hand mechanically reconfigures fingers split apart, new claw-like digits lock into place, cyan LEDs pulse brighter. Stats bars animate on right panel. Servo click sounds. [4s–7s] Camera orbits smoothly around to his right side. New UI slides in ARMAMENT CUSTOMIZATION grid showing HAND, FOREARM, ELBOW, UPPER ARM components. Selection cycles through parts rapidly. His right arm disassembles section by section forearm plates detach, new plating slides on, elbow joint swaps, hand reconfigures with exposed wiring and pistons visible mid-swap. Each component locks with a mechanical snap. Tech Points counter ticks up. [7s–8.5s] Camera pulls back to medium shot. CONFIRM CONFIG button pulses. Click. All UI panels collapse inward. Character uncrosses legs, shifts position, now sitting relaxed, one knee up, cybernetic hand bringing cigarette to mouth. Smoke curls. [8.5s–10s] LOADING bar appears at bottom. Fills rapidly 0 to 100%. White environment begins darkening shadows creep in from edges, warm golden light bleeds through. The white void dissolves like fog burning off. Character starts standing up in one fluid motion. [10s–15s] Full environment loads around him as he rises to his feet. Dense cyberpunk favela materializes, neon signs flickering on, wet streets reflecting light, crowds populating, motorcycles, tangled power lines, stacked buildings climbing toward futuristic skyscrapers in the distance. Camera settles into third-person view behind him, showing his full tattooed back. HUD elements fade in, minimap top left, health bar, ammo counter bottom right. Quest marker appears. He takes a step forward into the street, puddle splashing under his shoe. Golden hour light cuts through the alley. Ambient city noise floods in, chatter, distant music, neon buzz. STYLEHyper-realistic CGI. White void sections: clean, minimal, studio-lit. Gameplay section: dense Cyberpunk 2077 / Assassin's Creed open-world density, golden hour lighting, wet reflections, volumetric haze. Seamless transition from sterile UI to living world. No cuts, one continuous camera move. SOUNDUI sections: clean digital clicks, mechanical servo sounds, subtle electronic hum. Loading transition: rising bass drone. Gameplay reveal: full ambient soundscape floods in city noise, distant bass music, footstep splashes.
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